I am having a problem with models containing blend shapes, which we use for facial animation. I can press “play” and it runs just fine on the local server. But if I try to build for production, I get the error you see in this image. I tried to turn off Mesh compression (see the area ringed in red) but the error message about Draco compression is still there.
Hi Jan! Thats odd, it shouldn’t apply any compression on the glb when set to none and would be a bug if it still did. Are you sure no component is referencing the prefab (trinity…) As well?
I mean the prefab asset. It looks like one of your scripts is referencing the trinity prefab which results in the prefab being exported as a separate glb and with default settings
The message above the error says it simplified the mesh meaning one of the meshes in the scene has mesh simplification enabled in the import settings of the mesh in unity.
Yeah perhaps? If you want you can send a bug report from the current scene too (with the menu item in Needle Engine/Report a bug). I wont be able to take a look at it before friday tho