What does RangeError Maximum call stack size exceeded mean

this is what shows up

by user 534547469992853534

but when i click on bake meshes for just the terrain (when it doesn’t include other files) it says baking 0 meshes. so i tried putting it inside the house asset and baked the two together but it still didnt work

by user 534547469992853534

What you need in the end is having a renderer (MeshRenderer) component instead of the Terrain component

Maybe something like this helps: Mesh Terrain Editor Free | Terrain | Unity Asset Store or GitHub - jinsek/MightyTerrainMesh: A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.

Awesome tysm will try out!

by user 534547469992853534