Hi all
I’ve encountered a problem regarding the use of spacial audio. The problem isn’t specifically Needle-related (at least I don’t think it is) but I wanted to post it up in case anyone else has experienced anything similar and knows of a workaround - or if, perhaps, there’s a Needle workaround for it?
THE PROBLEM
When audio is played from a Unity timeline that’s been exported to WebXR the spacial attributes don’t seem to exist. Despite having all the settings for spacial enabled the tracks just play as 2D.
The issue appears to be confined only to tracks which are in timelines. If tracks are played straight from the ‘audio source’ then all the spacial stuff works just fine.
Just wondering if there are any tips, tricks or fixes out there?
by user 908977119781060648