Is there a way to implement spatial audio that is played from the Timeline?

Hello there! Our dialogue audio has previously been set up on Timeline to play from each character’s audio source. Is there a way to set this up in Needle?
For context, I have successfully set up spatial audio from an audio source by checking the Play on Awake box on the audio source. And I have successfully set up the dialogue audio on Timeline, but I noticed that the audio source reference in the audio track needs to be empty in order for the audio to play. Is there a way to include that audio source reference on Timeline so that each audio track will play from a specific audio source. Thank you for your help!

Original Post on Discord

by user 967190969084702780

Hi @SolidMu thanks for asking. That’s actually not implemented right now but it’s good to know that there is interest.

And I wasn’t aware that audio isnt playing at all when a audio reference is assigned

Ok good to know! Thank you for the quick reply!

by user 967190969084702780

whoops I was incorrect about the audio not playing when the reference is assigned! it is indeed playing, just not from the source. my bad!

by user 967190969084702780

Ok that makes sense :slightly_smiling_face: thanks for clarifying