WebXR - AR image tracking sample not working + more

Marker size is the rough estimation of the image we r tracking in real world?

by user 392979063620501504

marker size is width in meters which is the size of your marker in meters in the real world :slightly_smiling_face:

So far this is what is going on
Edit: this is on quicklook on ipad
2EC876C6-8BE7-4294-89ED-2379E8B369CB-2355-000001B6B0B4562F.mov

by user 392979063620501504

by user 392979063620501504

Image and link

by user 392979063620501504

My one concern is if the image size varies, would it scale with it? (it does in the image tracking sample, tested between phone and ipad and vice versa)

by user 392979063620501504

I’m not sure why the other objects aren’t showing up, or y it isn’t even aligning :thinking:

by user 392979063620501504

Even more erratic behaviour on android, much slower performance and bad tracking

by user 392979063620501504

It looks like the WebARSessionRoot or Webxr component is not on the root of your scene. Is that maybe the case?

Basically that physical size is a hint to the device tracking, theoretically it works better when the actual physical size and the value you’ve given match, but in practice I’ve seen most devices be ā€œsmart enoughā€ to put more trust the actual physical value they measure

It’s on the room object, I don’t really understand what root of the scene means, I’ll just pack and send in the blender file for you to check it out

by user 392979063620501504

by user 392979063620501504

Got it, so if it’s in the rough ballpark it should scale appropriately

by user 392979063620501504

ā€œTypically yesā€ – but if you know the physical size (e.g. you print something out) then I’d still advise to set the value correctly.

You can also report a bug from the World tab in Blender, that will pack data too and put it in the proper place for us to look at :slightly_smiling_face:

Oh right, I keep forgetting about that

by user 392979063620501504

On it

by user 392979063620501504

Report sent

by user 392979063620501504

The root of the scene refers to the parent object of your hierarchy. If you put the WebXRSessionRoot component there (and remove it from the other object) it should properly hide/show and place your content in AR

I was going through the unity example, you mean like this right? I’ll look into it since I’m not sure how it’s done on blender
image.png

by user 392979063620501504