I was uploading my demo app to glitch, and had done so many times previously with no issues, but suddenly I started having the upload fail at 2 seconds every time with the following error: ```Upload failed: {“statusCode”:413,“code”:“FST_REQ_FILE_TOO_LARGE”,“error”:“Payload Too Large”,“message”:“request file too large, please check multipart config”}
UnityEngine.Debug:LogError (object)
Needle.Engine.Deployment.DeployToGlitchUtils/d__15:MoveNext () (at Library/PackageCache/com.needle.engine-exporter@3.17.1/Deploy/Runtime/DeployToGlitchUtils.cs:239)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
![image.png](https://cdn.discordapp.com/attachments/1154207941872861295/1154207942074171482/image.png?ex=65d690e9&is=65c41be9&hm=8b197095525d462def2bf89293f8a0933039602ffdab147a80ada9ea29c5ddeb&)
[Original Post on Discord](https://discord.com/channels/717429793926283276/1154207941872861295)
*by user 962902844049096704*
I think Glitch can be quite moody about the overall file limit. What is the total size of your /dist folder? And what is possibly the largest file (usually the .glb)?
You will definitely not have to change your project if anything with the upload is not working - don’t worry.
As @kipash said this can be a problem on glitch. Can you double check your file size? Are you making a production build?
quick question- in my dist, how many glb files ought to be there? I have several dozen, so does that mean each 3D model is packed into a seperate file?