ah
by user 680853402338721851
ah
by user 680853402338721851
yes sorry
by user 680853402338721851
Any idea what I could adjust for the texture?
by user 680853402338721851
For now you should be able to remove the occlusion map to work around the issue.
(or ensure that texture and occlusion map use the same UV channel – issue seems to be that some iOS versions still treat UV2 incorrectly)
Unfortunately it doesn’t work either. In Unity I always get these warnings:
It also works very well in the browser on IOS but not in AR.
by user 680853402338721851
Are you testing a deployed / build of your web app here or are you testing on a local server (via Unity Play button) ?
For web and depoly always directly to the ftp server
by user 680853402338721851
Can you try doing a development build (you can change it in the Build Window for Needle Engine → File / Build Window → select Needle Engine Target → enable “Development Build” toggle)
by user 680853402338721851
this one right?
by user 680853402338721851
yes
Unfortunately nothing has changed
by user 680853402338721851
Ok - then we at least know that it has nothing to do with those warnings here
very good, at least a small step further
by user 680853402338721851
@sabrina _ places have you tried removing the occlusion map from the material for now as I suggested?
@herbst🌵 she did here i think
I’m asking because I can’t see that in the screenshot/ no new screenshot from the issue in QuickLook. I’m pretty certain the black splotches are from an occlusion map on another UV channel