I have the exportshader tag and its an unlit shader and I think I followed the documentation tips for the shaders
by user 483253293477265409
I have the exportshader tag and its an unlit shader and I think I followed the documentation tips for the shaders
by user 483253293477265409
Solved the issue in DMs with the OP.
More high res image of the shader graph:
Sample Texture 2D Array
Node and Texture 2D arrays are not supported.
Although, same effect can be achieved with a flipbook:
https://docs.unity3d.com/Packages/com.unity.shadergraph@6.9/manual/Flipbook-Node.html
(Only issue with the Flip book, is that the UVβs X axis is flipped on the web)
So that would be the solution here.
With the Texture 2D array, while exporting to the web, it verbally writes this error. So itβs a good practice to watch out the log for these kind of clues:
Indeed, texture arrays are currently not supported - thereβs right now no equivalent to them in glTF unfortunately
Changed the channel name: Texture Arrays not supported in custom shader export