Ah, it looks like it’s barely visible. I believe we’ve seen that in the past. Looks like one of the characters has simply failed to run through in the SDF algo
cc @marwie1 , did we find the root cause / a solution for this? Maybe Thomas has an idea?
I think you can influence this by simply having some other character somewhere to force a new SDF generation
These are fun worlds btw @Thomukas1 !
You can also use this component on your root to add some extra characters you always want to have
Ummm what if i delete it and reimport
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thank you very much, trying to do a scrollytelling experience
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Not sure what you mean; recommend trying to add that component above and adding some chars. Just as a workaround. I’ll report a bug in the MSDF font gen repo
root of what?
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like gltf object?
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and i can add something like Ų to force a reload?
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Yup
So basically we’re collecting all characters you’re using in all your referenced scenes/files/prefabs, plus the ones in that component, and that runs through the font atlas generator. The hope would be that we can work around the glitch in the generator this way
Obviously that’s not ideal, which is why I’ll report it as bug
aye that fixed it
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Cool
Btw that should already be visible locally (not just in the deployment)
Oh no now your “l” is missing
nooooo
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xd
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didnt notice
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