Some Particle System features aren't supported / unclear right now

btw while we’re here

by user 263967078346653697

is there any function for onsceneloaded?

by user 263967078346653697

since as i understand the scenes dont actually change

by user 263967078346653697

so start() only hits once

by user 263967078346653697

when the scene is loaded for the first time

by user 263967078346653697

Same as in Unity. Start is called when an object is becoming active for the first time before calling the update/early update events.

right, but i assumed at first that whenever a scene is changed, it will hit start every time

by user 263967078346653697

There’s no special function for “onsceneloaded” - that could be any of your components in the root scene (your main export scene) and something your scene loader would / could invoke on child components

got it

by user 263967078346653697

Ah ok, well you control that - a “scene” is just the Unity term for what at runtime could be any part of your hierarchy (like you could have 5 unity scenes that you use for something totally different on your website) - so we don’t enforce unloading/loading everything

ok that makes sense

by user 263967078346653697

umm what about OnEnable

by user 263967078346653697

that should do it right?

by user 263967078346653697

ohhhh right i remembered

by user 263967078346653697

theres an issue with video player

by user 263967078346653697

if i change a scene where theres a video player and go back to it

by user 263967078346653697

it no longer plays

by user 263967078346653697

tho i guess if onenable works, i could force restart it

by user 263967078346653697

gotta try that out

by user 263967078346653697

yess woop it works super simple

by user 263967078346653697