i mean onenable hits every time that a scene is loaded
by user 263967078346653697
i mean onenable hits every time that a scene is loaded
by user 263967078346653697
thats great news
by user 263967078346653697
But makes sense: if play on awake / autoplay is enabled on the videoplayer it should re-start again. Probably need to fix that
right
by user 263967078346653697
would be great 8)
by user 263967078346653697
cute little test scene, thank you
For documentation purposes
and added a issue internally
fantastic, this is much better than trying to explain xdd
by user 263967078346653697
Yup
a start
btw the dust transparency is very low and since it’s baked into the texture I cannot just modify it with the color alpha (in Unity it appears brighter because it is set to additive which is not supported at runtime rigth now). Didnt get to the ElectricParticles and WindParticles yet
Changed the channel name: Some Particle System features aren’t supported / unclear right now
ayeeeee
by user 263967078346653697
got it, ill try with less transparent dust in tex
by user 263967078346653697
Yup better to have the control in the editor to tune it
when is this particle update going to hit?
by user 263967078346653697
bump
by user 263967078346653697
would you be able to release an update with at least partly-fixed particles
by user 263967078346653697
i really need the texture animation
by user 263967078346653697