hi , )
i’m struggling…
by user 855361388318425109
Can you write a bit more about what you want to archieve?
Are you more familiar with Unity or with threejs / typescript?
For one there is this method: three.js docs
For how to make references from Unity to threejs you can learn a lot from this post: Discord
For accessing the camera use this.context.mainCameraComponent
from your script
to be clear, “in unity” it’s very easy to create an script that look at target
by user 855361388318425109
transform.LookAt(target);
by user 855361388318425109
but i need a unity/needle version
by user 855361388318425109
in threejs its the same: this.gameObject.lookAt(...)
Just note that Z forward is inverted in threejs
-1 is forward
yeah but as a unity/needle component
by user 855361388318425109
theres a helper for that lookAtInverse
in engine/engine_three_utils.ts
this is a needle component / typescript
ok ok
by user 855361388318425109
so can you copy a full script ?
by user 855361388318425109
this.gameObject
is the Object3D / threejs object your script is attached to
sorry?
some like that :
by user 855361388318425109