Hi I want to Understand the logic of how I find components inside needle I read the document but I canât understand
like in Three.js I use this âthree/examples/jsm/controls/OrbitControlsâ; how I have to get these from needle
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by user 274576156684976128
             
            
              
              
              
            
            
           
          
            
            
              Hey!
Could you make an example of what you try to do?
You can use any other npm module / package just like before - so your importing three/examples/jsm/controls/OrbitControl from three examples in one of your typescript scripts will still work just the same.
             
            
              
              
              
            
            
           
          
            
            
              If you have a different dependency (say you want to use another npm package) you can install it to the package.json and then import from your scripts
             
            
              
              
              
            
            
           
          
            
            
              oh ok tnx
by user 274576156684976128
             
            
              
              
              
            
            
           
          
            
            
              We do that internally too 
For example our OrbitControls component does also import the three OrbitControls code.
import { Behaviour, GameObject } from "./Component";
import { Camera } from "./Camera";
import { OrbitControls as ThreeOrbitControls } from "three/examples/jsm/controls/OrbitControls";
import { LookAtConstraint } from "./LookAtConstraint";
import * as THREE from "three";
import { getWorldPosition } from "../engine/engine_three_utils";
import { RaycastOptions } from "../engine/engine_physics";
import { serializeable } from "../engine/engine_serialization_decorator";
export class OrbitControls extends Behaviour {
...
             
            
              
              
              
            
            
           
          
            
            
              you can have a look at all our implementations as a reference by clicking on the blue link here (just note that changes to that code will not be persistent - but it might help in learning 
 )

             
            
              
              
              
            
            
           
          
            
            
              I little bit confused I worked with three.js to make the game I want to try to make the same thing here
for example, I used camera.position Iâm my three.js but here I get the camera but donât return position value
by user 274576156684976128
             
            
              
              
              
            
            
           
          
            
            
              Can you show a code example?
             
            
              
              
              
            
            
           
          
            
            
              public _cameraObject: THREE.Object3D
camera : Camera;
by user 274576156684976128
             
            
              
              
              
            
            
           
          
            
            
              this.camera=  this.context.mainCameraComponent;
this.offset=0;
_cameraObject=this.camera;
by user 274576156684976128
             
            
              
              
              
            
            
           
          
            
            
              I checked Orbital camera
by user 274576156684976128
             
            
              
              
              
            
            
           
          
            
            
              Ah you are accessing the camera component - thats not the threejs camera object. You can either use âthis.context.mainCameraâ or âthis.context.mainCameraComponent.gameObjectâ
             
            
              
              
              
            
            
           
          
            
            
              When you deal with components the threejs object is always the â.gameObjectâ
             
            
              
              
              
            
            
           
          
            
            
              I want to make a third person controller do you have any reference I can use
by user 274576156684976128
             
            
              
              
              
            
            
           
          
            
            
              Changed the channel name: Referencing scripts and components from other scripts
             
            
              
              
              
            
            
           
          
            
            
              sorry again
by user 274576156684976128
             
            
              
              
              
            
            
           
          
            
            
              this.rotateQuarternion.setFromAxisAngle(this.rotateAngle, angleYCameraDirection + this.offset)
this.gameObject.quaternion.rotateTowards(this.rotateQuarternion, 0.2)
by user 274576156684976128
             
            
              
              
              
            
            
           
          
            
            
              this is what im using for quaternion
by user 274576156684976128
             
            
              
              
              
            
            
           
          
            
            
              rotateQurternion : Quaternion  this is how I define it
by user 274576156684976128
             
            
              
              
              
            
            
           
          
            
            
              import { Vector3, Quaternion } from âthreeâ
by user 274576156684976128