Hi! So if you deploy a project to Glitch, the instance running there is strong enough to support ~20 people at the same time on that instance aka on that Glitch page.
So “total per Glitch instance” is ~20, depends a bit on how many messages you send etc - that ballpark number of 20 is “20 people sending around 3 transforms per frame” as for example when you have VR avatars.
TL;DR is basically “that’s currently how it works, we’re thinking about providing some service that optionally allows you to run rooms on our infrastructure instead of tiny glitch instances”
One last question. I uploaded the project to my apache hosting, which doesn’t support gzip and the teamwork feature doesn’t work either. In that case, would there be a problem with the limitation of users? I would think not, because the teamwork function is not working.
If you don’t have a room open / don’t need networking the only limit is your server strength (usually even tiny servers can serve thousands of pages per second)