So I can log this internally: You had a β#β somewhere in the directory path and that messed project generation up?
Oh Ipad is on 16.7
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It was the &
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On it
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IOS
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OK, I see, thereβs black splotches on the arms/cloth
Could be a mismatch with occlusion texture index
Mind reporting a bug?
Cool scene by the way!
Thanks, will report rn
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Am also updating Ipad OS so will report if the flickering continues
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Bug report is up
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Hey had to ask, it is possible that bloom is causing the flickering?
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And how does bloom and transparency work better on IOS than in Android?
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The AR part
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Yeah I disabled bloom and the flicker stopped too
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Experienced similar behavior when applying bloom on other projects
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I remember going through this same dilemma back in 3.6 too, hadnβt reported it much at the time cause of the deadlines then
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Ooh interesting
So you get the flicker during USDZ export and then it stops again? That would be good if it is something like this and reproducible
Not sure to what degree itβs reproducible cause of the 4 files I am planning to re-deploy I have only seen this in 2 and to varying degrees
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Strongest seen in the video I sent above
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The files I sent in bug report should have the setting preserved where I observed this effect on IOS
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