PresencePlatformRoomTracking sample not working in vanilla project

ok i’ll try that in a moment

by user 1081953198014734357

with this skybox - objects and shadows are now showing correcntly in the walls and the scene.

by user 1081953198014734357

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by user 1081953198014734357

but the walls tables and such don’t collide like in the built demo

by user 1081953198014734357

I see the shadow catcher quad had a rigidbody but no collider.

by user 1081953198014734357

Hey, I can reproduce missing colliders on the latest version here. Looking at it right now.

Can you try simply adding a MeshCollider to the Quad object to check if that fixes it for you as well? – works again for me if I do that.
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I’m not sure why that got amiss, but I’ll make sure it’s added again for the next release. Hope this unblocks you in the meantime!

I’ll also fix the skybox.

mmm… trying to readd MeshCollider - it adds it without the .ts file

by user 1081953198014734357

image.png

by user 1081953198014734357

I"m not seeing the file in the folder.

by user 1081953198014734357

Oh, wait. it did appear after a whlie

by user 1081953198014734357

image.png

by user 1081953198014734357

All collider components are in the collider.ts file.

ok. it’s showing the colliders but the app dosen’t run in passthrough or VR. here’s the error in the pro:

by user 1081953198014734357

by user 1081953198014734357

image.png

by user 1081953198014734357

So strange. I saw this error sporadically yesterday as well, but the sample still worked… Sorry for the inconvenience, will continue to look into it.

Thanks you. lemme know if there’s anything i can do to give you more information needed to help out

by user 1081953198014734357