Is it possible for particles to follow a path? If so, which spline package should be installed for this?
by user 684154017479524352
Is it possible for particles to follow a path? If so, which spline package should be installed for this?
by user 684154017479524352
Hi, do you have an example of how this should look like? Do you mean the whole system should follow a path or individual particles?
That’s my theme. Many points flow quickly, fewer points flow slowly. I think you recommend me to animate the emitter, right? But I wouldn’t animate the emitter but just assign a path to the particles.
by user 684154017479524352
I see, that’s currently not possible out of the box right now (I think you can’t even do that with Unity’s default particlesystem). Have you considered using a texture to visualize flowing gas/water like this?
You could create a custom script probably but I havent tested this and am not sure if our current api allows for that
The texture animation works very well with your shader. Was able to represent flow velocity and temperature very well. But it can’t be seen in VR. Ok, I’ll try to animate the emitter.
by user 684154017479524352
Actually, that’s how it works. With animated emitter. See you soon and best regards Matthias
by user 684154017479524352