Itβs automatic. When you have a typescript component (derive from Behaviour) it generates a c# component from it with the same fields that you define in typescript.
you just put the c# component on your camera for example in Unity and click Play/save to export again
okay so um last question
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when i create β typescript
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where does it go?
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i can onnly see the c# component
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in components.codegen
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It goes in your web project: https://www.youtube.com/watch?v=uf5UK0bLHlY&t=9s&ab_channel=Needle
aaaa
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okay cheers
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gotta give it a go thanks for your help
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okay this is way too difficult lmao
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appreciate your help, but im too stupid for this
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Nah it might just take a little bit to get learn
https://nifty-roan-ounce.glitch.me/ would this help?
Uploaded the code here: GitHub - needle-tools/needle-engine-samples at samples/camera-controls
I think ill start first by learning the default things
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and then if i feel adventurous
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ill try to tackle scripting
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