Low quality gltf after build

Hi,

do you have a link to the build?

It seems like the mesh LODs are not being updated. I’d love to understand why. What version are you using? (Needle Engine and samples package)

As a workaround you can disable mesh LODs - add the ā€œProgressiveLoadingSettingsā€ component to the ā€œExportā€ GameObject and turn off ā€œGenerate LODsā€