Light shadow region issue with 2.58.4-pre?

Why would a model come out like this? Hid all shadow casters in the scene just in case

Original Post on Discord

by user 103054507105067008

Changed the channel name: Model export error with 2.58.4-pre?

by user 103054507105067008

image.png

by user 103054507105067008

Sussed it out, changes to the shadow casting of the directional light in a newer update did it

by user 103054507105067008

Changed the channel name: Light shadow region issue with 2.58.4-pre?

by user 103054507105067008

Why would the shadow region ending have such a clear box cut line around it? There is nothing casting a shadow here and the material is set to not receive shadows

by user 103054507105067008

image.png

by user 103054507105067008

Is shadow casting/receiving enabled in the renderer?

Yes, UnityGLTF import is fine, GLTFast import is the issue here, I can send a minimal repro

by user 103054507105067008

What does GLTFast import? Why is it the issue? I was referring to the Renderer component of the object in the scene

It’s just a simple model that gets imported

by user 103054507105067008

by user 103054507105067008

Env-v95-v3.glb

by user 103054507105067008

All I am changing is the importer for the model, the scene was used in an older project which looked totally fine in older Needle versions, I just noticed recently this model which is the background wall of the scene really shows the shadow casting region in a build, unless I change the importer to UnityGLTF from GLTFast

by user 103054507105067008

Can you compare that for UnityGLTF and gltFast?

I have but I’ll send a screenshot

by user 103054507105067008

With GLTFast

by user 103054507105067008

I mean the renderer in the scene of the box that shouldnt receive shadows :slightly_smiling_face: the renderer is collapsed in your screenshot too

With UnityGLTF

by user 103054507105067008

No option for receive shadows on Mesh Renderer

by user 103054507105067008