Hi, after creating a new project with the latest Needle version, I realized that the light/shadow behavior seems to be not working. In the following screenshot you can see a cube + grid + a capsule, which use the UnityGLTF PBR graph material. All standard, no extra scripts or extra tweaks. Turning the grid off, doesn’t help unfortunately.
Is there anything I’m missing here to get correct light/shadow behavior?
Yes, you can add a smooth follow to the light for example and disable rotation (the light has internally a camera for the shadowmap so you need to move the directional light to look from the right direction)