I got an issue preventing me from building to glitch, the images explain it clearly, the build process seems to find a difference between types that are supposed to be the same, oddly enough, local build seems to be working without issues
Btw we have utility methods for converting from and to worldspace like import { getWorldPosition } from "@needle-tools/engine/engine/engine_three_utils";
will do right now, also I’ve got an issue with one of the generated c# files check this out, in order to get it to work I have to delete the yellow highlighted part
You need to run install once after updating and probably restart the server (not sure if you need to restart vscode too for it to recognize the change)