I got an issue preventing me from building to glitch, the images explain it clearly, the build process seems to find a difference between types that are supposed to be the same, oddly enough, local build seems to be working without issues
Original Post on Discord
by user 262331051802755072
Can you send a screenshot of your package.json in the project?
Is the code in src/scripts or elsewhere?
Btw we have utility methods for converting from and to worldspace like import { getWorldPosition } from "@needle-tools/engine/engine/engine_three_utils";

that good to know! nice! hereβs the package/json
by user 262331051802755072
Which Exporter version are you using? It should update the three types in that package.json - I think thatβs the reason for the error.

by user 262331051802755072
Can you try if updating to latest fixes it?
will do right now, also Iβve got an issue with one of the generated c# files check this out, in order to get it to work I have to delete the yellow highlighted part
by user 262331051802755072
You can add a comment starting with //@nonSerialized
above the line
What is the typescript type that produces that string?
this what you mean?

by user 262331051802755072
tried the build after updating the export package and the quaternion / vector3 issue persists
by user 262331051802755072
Can you check the @types/three here if they changed?
You need to run install once after updating and probably restart the server (not sure if you need to restart vscode too for it to recognize the change)
duplicated the scene, copied the src/scripts folder and deleted the project, the new scene/project seem to work properly on both exports
by user 262331051802755072