Hello,
I tried to update my Needle Version exporter from 3.16.2 to 3.25.2 and my entire scene is broken.
I will share my logs, could somebody can help me to understand ?
by user 224464722878005248
Hello,
I tried to update my Needle Version exporter from 3.16.2 to 3.25.2 and my entire scene is broken.
I will share my logs, could somebody can help me to understand ?
by user 224464722878005248
Which Unity verison are you using? Try to get rid of the compiler errors - can you share the scripts that produced those in the codegen directory?
It might just be caused by these two files here
It seems that I need to precise the type of each type ?
by user 224464722878005248
I will send you privatly the scripts
by user 224464722878005248
Ok - i would need the typescript files. Did you have codegen for those before the update too?
If not add // @dont-generate-component
in a line above the class in typescript
Okay
by user 224464722878005248
Yes, they were generated before the update.
However, Iβm going to add the recommended line because I donβt add my components via unity but via other components, so if the codegen only allows you to link unity and the export of my scene, that should be enough if I donβt generate them.
by user 224464722878005248
Which Unity editor version are you using? Try restart Unity perhaps - we didnt change anything here regarding this script
2022.2.5f1
by user 224464722878005248
Okay it works, thanks for your help
by user 224464722878005248
Great perhaps you could also update to a LTS version of Unity at some point (2022.3 in your case)
Okay I will
by user 224464722878005248
Am I getting this right: the core of the issue was that Unity messed up and a Unity restart fixed the problems?
Codegen produced wrong C# code and then unity got messed up due to a compiler error β fixing compiler errors + restart fixed it