Issue with Unity on Mac "SocketException: Could not resolve host"

Hello,
i’m having this issue on my mac, It didn’t happen on Windows, i’m wondering if i’m doing something wrong or if someone else already had this issue?
thanks in advance
Screenshot_2023-08-08_at_10.34.37.png

Original Post on Discord

by user 727146476551012422

Hi! Can you show more of the error, e.g. the full stack trace?

System.Net.Dns.Error_11001 (System.String hostName) (at <e690e0898e554817bd52ea59297ec6bd>:0)
System.Net.Dns.GetHostByName (System.String hostName) (at <e690e0898e554817bd52ea59297ec6bd>:0)
System.Net.Dns.GetHostEntry (System.String hostNameOrAddress) (at <e690e0898e554817bd52ea59297ec6bd>:0)
Needle.Engine.Utils.AnalyticsHelper.GetIpAddress () (at Library/PackageCache/com.needle.engine-exporter@3.11.4-pre/Common/Runtime/Utils/AnalyticsHelper.cs:145)
Needle.Engine.BaseModel..ctor () (at Library/PackageCache/com.needle.engine-exporter@3.11.4-pre/Core/Editor/Analytics/Models.cs:27)
Needle.Engine.NewInstallationModel..ctor () (at Library/PackageCache/com.needle.engine-exporter@3.11.4-pre/Core/Editor/Analytics/Models.cs:42)
Needle.Engine.Analytics.EditorStart () (at Library/PackageCache/com.needle.engine-exporter@3.11.4-pre/Core/Editor/Analytics/Analytics.cs:67)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <f78378fc25024256ba9c49776f5e810c>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:153)
UnityEngine.UnitySynchronizationContext.Exec () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:83)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:107)```

*by user 727146476551012422*

it’s happening when I try to Generate the project

by user 727146476551012422

Thank you! That helps