Is there a support for different blending modes of transparent materials in URP?

I tried materials with different modes (“Additive”, “Multiply”, “Premultiply”), but after the build it seems to reset back to “Alpha”. Is there any way to make it work? I often use additive blend mode to fight the issue of inconsistent blending.

I use Needle 2.55.0-pre, Node v16.16.0, URP 12.1.7.
Issue persists in both Firefox and Edge

Original Post on Discord

by user 256417121968455690

Hey! Will test this after the holidays - it might be that we’re not supporting all blend modes yet. Regular alpha blend is part of glTF, the others we have to add custom basically

Ok, thank you for response

by user 256417121968455690