I have a few questions about Needle

yes, When I access the second browser, another character is created on top of the character.
and then first browser displayed two character like second browser.

But they don’t move individually. Both characters move in the same direction, and manipulating the character in the second browser does not affect the position of the characters in the first browser.

by user 745912722356699257

like this? The video above was recorded with setting like this.
(The console message was printed normally.)


image.png

by user 745912722356699257

the version is 2.67.13!

Since the problem has not been resolved yet, I will write and submit a bug report. Thank you for your sincere answers even though I asked a lot of questions.

by user 745912722356699257

Can you try updating? Discord

Ideally to 3.x

Yes. I updated to 3.2.15, but still same problem🥲

by user 745912722356699257

Will take a look later :slightly_smiling_face:

Hi @한라봉 can you have a look at this branch here? The problem you encountered has to do with physics not being networked and the CharacterController that you took from the sample scene doesnt have networking support.

See this branch, it has the code from the video above: GitHub - needle-tools/needle-engine-samples at samples/custom-avatars

Hello, sorry for the late reply.
As you said, I found ‘CustomAvatars’ in the project of the branch you sent, and I tried to play it. But I only get a black screen, why? (I only clicked 'Play’button)

PS: So, do I still have to use this version for my PlayerController to support networking?

by user 745912722356699257

That’s ok I have replied you in the issue. The combination of physics + networked player controller is what doesnt work with this component

understand. So that’s what I needed a localPlayerController for.

Another question, but perhaps the text of the hotspot component does not support Korean?

by user 745912722356699257

You need to have the characters in the font atlas, it will be generated on export. By default with nothing configured it contains ascii and all characters found in the scene. Which font are you using? Do you have the hotspots with text in the scene in unity?

You can also use the additionalfontdata component or change the font import settings in unity to explictly contain the characters.

But: perhaps theres another issue. Let me know it that helps

This is my font! How can I use font additional character?

by user 745912722356699257

This component can be added once anywhere in your main export scene.

They will then be added to the font atlas on export. You can see it being logged on the Unity console when you export (e.g. by saving the scene or clicking play)

@한라봉 I assume this resolved your questions? Feel free to open new threads if you have more!