Migrate Multiplayer Unity WebGL Project to Needle Engine

Hello, I was referred to this engine as a possible option for converting my Unity project to Three.js based engine.

I use Mirror Unity Networking so i’m curious to know how well can Needle handle a migration / conversion of a Unity Project that uses third-party assets like Mirror or others?

Original Post on Discord

by user 1045046148961931435

Hey :wave: Needle Engine has a built-in networking solution that you can leverage instead of Mirror.

We have samples for that. Select “Networking” in the sorting tags. To observe, just open the same link twice.

Also, if you haven’t read yet, here is the documentation for networking

I presume you’re considering Needle Engine for Eonfall, right? Nice project BTW!

What other 3rd party assets do you use?