As far as I can tell, it’s not possible to use Unitys NavMesh with Needle Engine. I’m pretty sure, that there is no corresponding three.js component atm. Are there any plans to implement that as well? Maybe with Yuka (Yuka | A JavaScript library for developing Game AI) or is the way via Blender & three.js recommended? (GitHub - donmccurdy/three-pathfinding: Navigation mesh utilities for three.js, based on PatrolJS.)
by user 474974683163394049