Unity NavMesh and Needle Engine?

As far as I can tell, it’s not possible to use Unitys NavMesh with Needle Engine. I’m pretty sure, that there is no corresponding three.js component atm. Are there any plans to implement that as well? Maybe with Yuka (Yuka | A JavaScript library for developing Game AI) or is the way via Blender & three.js recommended? (GitHub - donmccurdy/three-pathfinding: Navigation mesh utilities for three.js, based on PatrolJS.)

Original Post on Discord

by user 474974683163394049

There are no concrete plans right now. I experimented with that briefly but didnt finish any implementation. But it should be easy to add using either of those packages above :wink:

Will try and post back the results here :slightly_smiling_face:

by user 474974683163394049