If I was to use
import { Sky } from 'three/examples/jsm/objects/Sky.js';
, how could I ensure the build only uses the added Sky.js instead of exported skybox?
https://threejs.org/examples/webgl_shaders_ocean.html
by user 103054507105067008
If I was to use
import { Sky } from 'three/examples/jsm/objects/Sky.js';
, how could I ensure the build only uses the added Sky.js instead of exported skybox?
https://threejs.org/examples/webgl_shaders_ocean.html
by user 103054507105067008
What does Sky.js actually do?
(cant access the source from the example url)
have you tried using it?
I think currently its not possible to completely block the camera from setting the scene background. Depending on what is needed we could add that of course
If you right click on the gui menu on the top right at that link you can see the source, it seems to be some Three.js plugin for adding a sky and also another for adding water. The water works fine but when I tried the sky it looked like we had both the skybox and the sky in the build
by user 103054507105067008
Ah okay, I can work with what we have
by user 103054507105067008
Just wondered if there was an override for it
by user 103054507105067008
Topic continued here https://discord.com/channels/717429793926283276/1034777751065989130
by user 103054507105067008