but exr can not be displayed on there
what are the dimensions of that texture?
256x256
by user 300386587278049291
yea so that is the root of the problem, the root scene skybox is getting written into the external scene glb
by user 300386587278049291
I’ve got to step away, I’d love to help find this bug, can you point me to the area in the engine where the skybox is written to the glb on export?
by user 300386587278049291
Thank you for the offer. I think its actually not yet supported and we need to pass the rendersettings on scene export through (when loading an extra scene for export).
But another thing you could try until then is adding a RemoteSkybox to your extra scenes (as a temporary workaround) and assigning your cubemap texture to it
I looked at RemoteSkybox, but I think I’ll just make a component that transfers skybox and fog settings on awake
by user 300386587278049291
Hey @BMAN actually suuuuper easy to add the skybox export im currently on it
also looking at fog
quick test, fog is not yet working but skybox looks good
Rad!! I’m literally at the commercial subscription checkout
by user 300386587278049291
haha perfect
thank you
it’s been a long time coming! Thanks for all your help
by user 300386587278049291
worth noting: the threejs fog only supports linear unfortunately
I havent searched yet if there’s a better package / way to implement it ourselves. But just so that you know
nice!! and good to know. Will this be in the next update? Or something I should download?
by user 300386587278049291
Will be in the next update, yes
added a little lightmap sample scene too ^^ not super pretty need more time for that