How to load Environment settings with Scenes?

awesome good stuff!

by user 300386587278049291

will make a release with those changes now

It’s live seems like something went wrong with publishing to the registry now its live

just noticed something about this - the environmental reflections are still from the root scene’s skybox

by user 300386587278049291

Oh are they?

yea, i’m using a very unique skybox in the root and its clearly being reflected in an external scene

by user 300386587278049291

it also is not loading the skybox cubemap - it loads correctly in viewer.needle but not when loading as external scene

by user 300386587278049291

Should I start a new post for this?

by user 300386587278049291

This thread is fine I think.

Sorry didnt get to looking at this yet

No worries - didn’t mean to rush

by user 300386587278049291

Just an update after more testing: with no Skybox set on the root nor any external scenes, and all cameras background type set to ā€˜solid color’, the bg color does not update

by user 300386587278049291

Is the clear color alpha set to something greater than 0?

:facepalm:

by user 300386587278049291

Unity usually warns me on the UI…whoops

by user 300386587278049291

Maybe we can add a bit of code to set alpha to 1 when a camera is added. What do you think? I dont like alpha 0 as the default because of this (or make the warning more visible?)

alpha to 1 as default sounds good - not a big deal tho. I thought the warning was built into Unity, didn’t realize that was a Needle thing.

by user 300386587278049291

Just fixed the bug with the lighting not updating!

20230418-174117_Multi_Scenes_-_Google_Chrome-logo.mp4

Awesome thanks! Will this be in the next release?

by user 300386587278049291