awesome good stuff!
by user 300386587278049291
awesome good stuff!
by user 300386587278049291
will make a release with those changes now
It’s live seems like something went wrong with publishing to the registry now its live
just noticed something about this - the environmental reflections are still from the root scene’s skybox
by user 300386587278049291
Oh are they?
yea, i’m using a very unique skybox in the root and its clearly being reflected in an external scene
by user 300386587278049291
it also is not loading the skybox cubemap - it loads correctly in viewer.needle but not when loading as external scene
by user 300386587278049291
Should I start a new post for this?
by user 300386587278049291
This thread is fine I think.
Sorry didnt get to looking at this yet
No worries - didn’t mean to rush
by user 300386587278049291
Just an update after more testing: with no Skybox set on the root nor any external scenes, and all cameras background type set to ‘solid color’, the bg color does not update
by user 300386587278049291
Is the clear color alpha set to something greater than 0?
:facepalm:
by user 300386587278049291
Unity usually warns me on the UI…whoops
by user 300386587278049291
Maybe we can add a bit of code to set alpha to 1 when a camera is added. What do you think? I dont like alpha 0 as the default because of this (or make the warning more visible?)
alpha to 1 as default sounds good - not a big deal tho. I thought the warning was built into Unity, didn’t realize that was a Needle thing.
by user 300386587278049291
Just fixed the bug with the lighting not updating!
Awesome thanks! Will this be in the next release?
by user 300386587278049291