How to load Environment settings with Scenes?

awesome good stuff!

by user 300386587278049291

will make a release with those changes now

It’s live seems like something went wrong with publishing to the registry now its live

just noticed something about this - the environmental reflections are still from the root scene’s skybox

by user 300386587278049291

Oh are they?

yea, i’m using a very unique skybox in the root and its clearly being reflected in an external scene

by user 300386587278049291

it also is not loading the skybox cubemap - it loads correctly in viewer.needle but not when loading as external scene

by user 300386587278049291

Should I start a new post for this?

by user 300386587278049291

This thread is fine I think.

Sorry didnt get to looking at this yet

No worries - didn’t mean to rush

by user 300386587278049291

Just an update after more testing: with no Skybox set on the root nor any external scenes, and all cameras background type set to ‘solid color’, the bg color does not update

by user 300386587278049291

Is the clear color alpha set to something greater than 0?

:facepalm:

by user 300386587278049291

Unity usually warns me on the UI…whoops

by user 300386587278049291

Maybe we can add a bit of code to set alpha to 1 when a camera is added. What do you think? I dont like alpha 0 as the default because of this (or make the warning more visible?)

alpha to 1 as default sounds good - not a big deal tho. I thought the warning was built into Unity, didn’t realize that was a Needle thing.

by user 300386587278049291

Just fixed the bug with the lighting not updating!

20230418-174117_Multi_Scenes_-_Google_Chrome-logo.mp4

Awesome thanks! Will this be in the next release?

by user 300386587278049291