I see that you added support for things like onCollisionEnter and a few other callbacks recently. I’m exploring creating basic support for CharacterController on the .ts side and wondering where a good place to start thinking about how to implement this type of functionality as it’s not as simple as getting serialized data.
OnControllerColliderHit is called when the controller hits a collider while performing a Move.
I read this as the .cs class for CharacterController has logic in it somewhere to handle this type of callback.
Yeah you would need to create the logic yourself - I probably need to give you some more data tho since you dont have real good access to the velocity in the onCollisionEnter callbacks
I’ll just expose the internal collision data I get from cannon for you - midterm we might to want to try other physics libraries tho but that will probably not happen too soon