E.g. a script that has some unity events that can be added (like the buttons have) so I can set some events up that can happen for example when the script enables/disables
by user 103054507105067008
E.g. a script that has some unity events that can be added (like the buttons have) so I can set some events up that can happen for example when the script enables/disables
by user 103054507105067008
The samples contain a little script for physics collisions: https://github.com/needle-tools/needle-engine-samples/blob/main/assets/Runtime/_Shared/SampleScripts~/PhysicsCollision.ts
you need this basically:
@serializeable(EventList)
yourEventName?: EventList;```
Codegen will build a UnityEvent from it (and vice versa a Unity event will be an EventList in typescript runtime)
Thanks thatβs perfect
by user 103054507105067008