I have a 3D model, and I want to be able to detect when you click on it,.
There is an interactable component with a ‘grab’ option that I think might be the key. Are there any posts or docs with a guid to how this component works?
Original Post on Discord
by user 563549194137239552
You can implement e.g. IPointerEventHandler
on your component (it has a bunch of methods that you can use e.g. onPointerClick(args…))
Thanks! When I( click the arrow to go to docs on that component, it tries to open a video and fails… Windows 10… it also opens VS code, but trying to play a video was wierd
by user 563549194137239552
with those you will get callbacks automatically via the EventSystem. You need to have a raycaster component somewhere in your hierarchy tho (that is in the sample scenes a ObjectRaycaster
component usually at the root - you can put it anywhere to remove objects from being hit-tested if you know you never want to interact with them)
do you send or work with drag events as well? that would be so cool
by user 563549194137239552
yeah… on the interactable
by user 563549194137239552
it says "open script at /Interactables.ts and clicking it opens VS code, AND tries to play some video… probably VS Code trying to play the video and not you
by user 563549194137239552
Ok strange - for me it opens the docs
win10 here still 
Ah you mean the blue link sorry I thought you meant the questionmark
blue link opens vscode + the script here. Strange
yeah… the blue l;ink
by user 563549194137239552
Do other blue links work?
You mean when you drag using the DragControls component or would you want to implement it yourself? The drag controls component also just uses those callbacks
e.g. onPointerDown
onPointerUp
onPointerEnter
and onPointerExit
and DragControls
has two events if you want to use those: “selectstart” and “selectend” right now
awesome info… this stuff is so hard to figure out how to do with raw three.js… you really have something here that’s very good for Unity folks to transition to WebXR
by user 563549194137239552