Hi, is there a reason why the type for ‘mesh’ is missing in the XRHandModelFactory.d.ts
type definition file? Instead there is an ‘oculus’ option, which is not a part of the XRHandModelFactory.js
. Setting the option to oculus does not show hand models at all.
I’m currently using this → DefinitelyTyped/types/three/examples/jsm/webxr/XRHandModelFactory.d.ts at master · DefinitelyTyped/DefinitelyTyped · GitHub but maybe you pulled your types from somewhere else.
Original Post on Discord
by user 474974683163394049
Just guessing, that this is either a custom change from your side or a leftover.
by user 474974683163394049
Hey @maXR from your screenshot it looks like you’re using a custom three version - is that correct? Definitely not recommended / we can’t support on that
nope not at all ^^ this is the definition file located in needle engine.
by user 474974683163394049
I see
Maybe I still don’t get what you’re even trying to do, sorry
sry, my explanation is extremly bad here. too many tasks in parallel atm ^^
I’m trying to get the hand mesh for hand tracking in VR. usually it would look smth like this: const leftHandModel = handModelFactory.createHandModel(leftHand, "mesh");
by user 474974683163394049
but the option for mesh is not available
by user 474974683163394049
there is instead an oculus option, which can’t be resolved, because the factory implementation doesn’t have an oculus option to choose from
by user 474974683163394049