Hi, I’m currently playing around with WebXR HandTracking and Needle Engine and the question arose if (and how) it is possible to remove the default pointer on Quest?! (attached a screenshot) I already got the hand models working, but the default pointer is not useful atm. 
Original Post on Discord
by user 474974683163394049
Just to clarify, with “pointer” you mean the raycast line + raycast hit dot?
Yes, exactly these two 
by user 474974683163394049
You can disable them inside the WebXRController object (they are just children, you can set the visibility to false)
You can access the controllers via the WebXR component, it has a reference to them
Thanks for the hint, but when I try to get the controller I always get ‘undefined’. Even after waiting for the XRSessionStarted event.
by user 474974683163394049
How do you get them? The controllers are a bit special
So you need to use the accessors on the WebXR component
the WebXR instance has them here

It’s something on the list to change / refactor

by user 474974683163394049
by user 474974683163394049
the controllers are still undefined
by user 474974683163394049
Because “this” is undefined
You need to bind your method
this.onXRSessionStart.bind(this)
(you can try logging console.log(this)
inside of your callback as is and you’ll find that it will print undefined too)
You can read up on that here: Function binding
ahhh, yes. thank you ^^ feeling dumb right now 
by user 474974683163394049