Is there a way to increase the texel density / uv scale of the skybox texture on the “floor” of the skybox?
I’ve been playing around with the scale and radius setting, and this feels pretty good now in terms of horizon, but the ground texture doesn’t exactly convey a 13m tower…
Heyđź‘‹ To find a good combination of HDRi and scene size ca be quite difficult while using GroundProjection.
If you can’t find good parameters for the GroundProjection component, that means it would be better if you would consider different HDRi or to put a physical floor there.
You can always fade the corners so the mesh fades into the skybox.
The issue with these Ground Projs, is mainly when you are far from the origin where the 360 camera was . Your scene requires that and therefore a working distance, kindda dictates the density of the floor.