Are you using the timeline recorder with or without KHR_animation_pointer support?
I think Iāve tried both, assuming you mean this checkbox - though a glance at the source code suggested it wouldnāt matter for our use case
by user 248501710404845568
Depends on where you use the files (KHR_animation_pointer isnāt supported everywhere), in Needle Engine both will work.
OK so on a first glance
- animation export works
- BUT always uses KHR_animation_pointer (which is a bug)
Can you drop one of the exported files where you suspect animation doesnāt work into https://viewer.needle.tools and check if the animation plays there?
sure! but, for our use case, that wonāt matter - I only want the animation output, not the whole GLTF file, and the animation file seems to have zero keyframes in it
by user 248501710404845568
You can also drop it here if you want me to check if that is actually the case or if the extensions are wrong
Any notes on how to reproduce the issue? At least it doesnāt trivially reproduce here when recording a complex animation with a GLTFRecorderTrack on the timeline
but thatās how itās lookinā in Unity - maybe the animation name needs an extensionā¦?
by user 248501710404845568
hooooly crap the animation is totally playing in the web viewer
by user 248501710404845568
That actually looks like the file does have the animation but with the wrong extension (which would be what I described above) - ok, thanks for confirming
it was user error, yaay
by user 248501710404845568
Nah, issue on my end⦠Iāll check why the bool for disabling the extension doesnāt work, and I was juuuust about to make a release, will see if I can get that fixed before
yeah realized that at the same time, even trying to give an extension myself doesnāt do the trick⦠is there perhaps an earlier Needle or UnityGLTF reversion I should try reverting to, or should I just wait for the release?
by user 248501710404845568
Actually what you can try right now (and what works here):
- select the Assets/Resources/UnityGLTFSettings asset
- disable the KHR_animation_pointer plugin there
- record again
on it
by user 248501710404845568
(conveniently we do only need transforms and blendshapes)
by user 248501710404845568
thatās good
Unity Editor import for KHR_animation_pointer is on the list but the team didnāt get to it yet
alright!! keyframes visible - thanks so much! hoping this does the trick, and will ping if thereās any more problemsā¦!
by user 248501710404845568
only other relevant item to this thread: the output is still pretty huge, and I donāt have the animation skills to do manual keyframe cleanup. Is there any automated tool for lowering the animation filesize by keyframe reduction?
by user 248501710404845568