Hi, to get round the problem of not being able to have more than one animation track in a timeline our artist is combining all animations for a track into one.
Unfortunately we are having a problem - the eye animation is not playing. Mouth animations play, but not blinks or other facial animations.
Here is a video of the preview in Unity of the blink animation (as it should appear)
Ok thank you, it doesnt contain what i was looking for. I guess the facial animations are done with blendshapes? Do you see any special errors or warnings in Unity when exporting?
Hi just a quick update: a fix is in progress.
It was/is actually a multi-part problem that requires changes in three.js as well as UnityGLTF.
Then the result looks like this in the browser (The suit was just disabled for iteration speed^^)
If I may ask @JanG , where’s the model from? I wanted to put a facial animation demo / sample up for a while but haven’t found one that was good enough quality wise
These are annoying and we’ll look at them but shouldn’t affect the result you get –
at most these should be warnings. Basically the IK targets can’t be found since they don’t really exist as objects that can be exported in Unity