Hi, to get round the problem of not being able to have more than one animation track in a timeline our artist is combining all animations for a track into one.
Unfortunately we are having a problem - the eye animation is not playing. Mouth animations play, but not blinks or other facial animations.
Here is a video of the preview in Unity of the blink animation (as it should appear)

Original Post on Discord
by user 420944948767227905
Here is an animation of the build - no blinking, as you see!

by user 420944948767227905
I will upload a minimal scene showcasing the problem.
by user 420944948767227905
By not more animation per timeline you mean not more animation track per timeline affecting one target object, right?
As discussed here? Discord
Do you get any error or warning in the browser console?
Yes, not more than one animation track per character per timeline.
by user 420944948767227905
Here’s what I see in the console:
by user 420944948767227905
Ok thank you, it doesnt contain what i was looking for. I guess the facial animations are done with blendshapes? Do you see any special errors or warnings in Unity when exporting?
Yes, we use blendshapes for facial animations. Both for lip shapes and blinks and other expressions.
by user 420944948767227905
No particular errors on export
by user 420944948767227905
Hi just a quick update: a fix is in progress.
It was/is actually a multi-part problem that requires changes in three.js as well as UnityGLTF.
Then the result looks like this in the browser (The suit was just disabled for iteration speed^^)

If I may ask @JanG , where’s the model from? I wanted to put a facial animation demo / sample up for a while but haven’t found one that was good enough quality wise
Thanks for your attention to this bug! The model is custom made for us using Character Creator 4.
by user 420944948767227905
Hi can you re-try with 3.11.4 @JanG ? Thank you
Yes, she blinks now!

by user 420944948767227905
However I do get a lot of errors when exporting:
by user 420944948767227905
These are annoying and we’ll look at them but shouldn’t affect the result you get –
at most these should be warnings. Basically the IK targets can’t be found since they don’t really exist as objects that can be exported in Unity
Thanks so much for fixing this so quickly @herbst🌵 ! :gentleblob:
by user 420944948767227905