Hi! It’s more of a brief question. Has any changes been made to timeline or animator in the last month? Because I have a situation in which one of my robots has an timeline and an animator on same GameObject, and one animator on the child. The timeline controls the child animator, and is being enabled by a script. When the animation gets to the trigger, the timeline is Disabled and the animator on the GameObject is enabled so it continues the animation. The first Timeline children Animator pair is used so the robot is coming to a position, and the animator solely is used to display an idle animation, while an script makes the robot rotate towards camera. But unfortunately, when the timeline is activated, the robot won’t move to initial position, and also, the children animator apply root motion option not seems to work. So the GameObject stays in the position of where it should be triggered the switch from Timeline to Animator.
I this seems to be caused by the recent animatorcontroller root motion fixes - here the timeline should take over 100% tho and the weight is not respected by the controller (which is 0 in this case)
This is archived (with the fix I made locally) fading out the timeline where you want to blend into the animator idle animation.
The Animator on “TimelineBar” is disabled here and no other script is running.
The Animator on “RobotBar” has root motion enabled