Documentation for Texture compression tags?

glTFast does some weird duplication of data with gltf + textures (it embeds textures again), think UnityGltf handles that better

I think it was gltFast that put me off using GLTF separate + bin when I used it for my Silent HIll VR gallery app for that same reason

by user 103054507105067008

UnityGLTF handles it great :mechanical_arm:

by user 103054507105067008