Documentation for Texture compression tags?

Will there be documentation for this? I always come back to a forum post here to look for it

Original Post on Discord

by user 103054507105067008

You can use the Texture importer (set it to Needle Engine) for it now to select the types of compression

We need to add proper documentation on the website tho for it, yes

I have updated to Needle 2.54.2-pre but don’t see anywhere to set texture importer on textures like I do on GLTF files

by user 103054507105067008

Where should I look to change the texture importer?

by user 103054507105067008

Select the Needle Engine platform in the importer and enable the override

https://twitter.com/marcel_wiessler/status/1603069930370469890

Is interesting it doesn’t show for Texture2D’s e.g. if I have a glb file with embedded texture that I duplicate inside of Unity via ctrl+d on windows, that asset has no options on it except wrap/filter/aniso

by user 103054507105067008

Ah embedded textures dont have that importer in Unity

I can at least use the tags though but I have the source textures, that is a pain when using gltf in production

by user 103054507105067008

I think the only option here (unless the gltf importer gets an option for it) would be to duplicate the texture asset (so that its separated) and edit it there. Maybe AssetLabels work for embedded assets ? Not sure right now

I assume embedded textures default to the highest presets anyway

by user 103054507105067008

Otherwise I will open the gltf file in blender > unpack assets to local files and copy in those textures

by user 103054507105067008

You can also use glTF files instead of glb by the way, then you can use the regular texture importer

We are using .gltf files and the textures inside of those don’t have texture importer settings

by user 103054507105067008

They are gltf embedded though, can we use gltf separate + bin and is that the recommended way in this scenario?

by user 103054507105067008

That’s what I mean, yes

There’s three things:

  • glb: everything contained
  • glTF embedded: NOT RECOMMENDED - bigger filesize, harder to handle, etc.
    -glTF + bin + textures: can override texture settings in Unity as usual

Thanks, just experimenting with art workflows and import workflows on a project to work out the best ways to handle assets via gltf, it is quite new for the 3d team at my work so I’m documenting as I go

by user 103054507105067008

yeah so both glb and gltf + bin + textures work great with UnityGltf