Hello, I tried to make a custom shader graph and apply it to the materials found on some gameObjects (the robots), more precisely on their meshes. But when I applied it, the animations stopped working, and instead, the meshes freezes, but the joints are moving… Do you have any idea what I missed? P.S. Green is just for debug. Also the shader has the assets label of ExportShader.

Original Post on Discord

by user 328144332622266369

Hi, unfortunately skinned meshes are not supported with custom shaders that’s why they stop moving

Okay, I understand. Thank you for the answer! :cactus:

by user 328144332622266369