I created a mirror with render texture and camera. Whenever there’s an Animator on the character, the character will only render the hair and there’s a mask overlay on the rest of the body. Additional context: the hair is rendered in transparent pass while the rest of the body are in opaque pass. Would appreciate any leads on why this happened and how I can fix this. Thanks so much!
that being said: i also made a core change to explictly clear depth and color. According to the three.js docs that would happen automatically but perhaps they changed it or there’s another reason. I’ll check why
^ actually this is with x = -1 still on the camera + camera parent so it is just due to the fact that the depth buffer wasn’t cleared automatically. That will be fixed in the next update!