I have a particle system that needs to be excluded from the mirror reflection. However, it still shows up in the mirror (camera + render texture) even tho its layer is excluded from the camera culling mask. Appciate any insights!
Original Post on Discord
by user 1052295380936691712
Lemme know if I should send a bug report!
by user 1052295380936691712
Thank you!
by user 1052295380936691712
Ah interesting - I think we donβt need a bug report for this
okay! thank you!
by user 1052295380936691712
Hi, it should be fixed in the next version
thank you!
by user 1052295380936691712
It has been released today
appreciate your fast update as always!!!
by user 1052295380936691712