I have a particle system that needs to be excluded from the mirror reflection. However, it still shows up in the mirror (camera + render texture) even tho its layer is excluded from the camera culling mask. Appciate any insights!
Original Post on Discord
by user 1052295380936691712
Lemme know if I should send a bug report!
Thank you!
Ah interesting - I think we donβt need a bug report for this
okay! thank you!
Hi, it should be fixed in the next version
thank you!
It has been released today
appreciate your fast update as always!!!