Just ran across this issue today.
After adding serialized buttons to my TypeScript file, the generated C# is using UnityEngine.UIElements instead of UnityEngine.UI.
Looking at the Needle Engine TS implementation of Button, I assume the intent is to continue utilizing the UnityEngine.UI implementation. Is this correct?
Where do I make sure the right dependencies are being utilized?
Any help would be appreciated. Thanks in advance.
btwā¦ loving Needle Engine.
by user 384802274322546689