Is there a way to define namespaces for the generated C# components?
Right now all scripts are generated inside Needle/Components.codegen including those that are created on a npmdef, so if i have, lets say a component cameraController as a dependency but for some reason, you also want a cameraController specific for this project, obviously you’ll have troubles that can be prevented by usage of some sort of namespace.
There’s also a cool thing about namespaces in Unity, that is the organization that is given when you add a new component (it displays the namespace like Needle.typescript.GeneratedComponents) and grouping inside a specific category (although i know this is done through editor scripting).