Always get Memory Leak after deploying to Glitch in Unity 2022.1.20f1

Using Unity 2022.1.20f1 and Exporter 2.44.0-pre, I always get a Memory Leak warning when deploying to glitch

Original Post on Discord

by user 103054507105067008

We dont have any native collections involved in that process - maybe the zip utility package? :thinking:

If there is anything I can check about it let me know and I’ll investigate, logs useful?

by user 103054507105067008

Maybe Enable Fullstracktrace like the error message suggests ?

Have done, error didn’t happen again but I’ll keep full stack on until it does

by user 103054507105067008

Are you using glTFast or UnityGltf for your in-editor glTF imports, if any?

Using only UnityGLTF in the project that error happened in, it’s happening in another project now too

by user 103054507105067008

Then it’s most likely a 2022.1 issue. Neither UnityGltf nor Needle Engine use native collections

Ah good, I’ll probably mark this as answered, when I enabled Full Stack Trace logging, the same error showed with no further information around it, memory leak footprint is minimal too.

by user 103054507105067008

Changed the channel name: Always get Memory Leak after deploying to Glitch in Unity 2022.1.20f1

by user 103054507105067008