`export class Alert extends Behaviour implements IPointerEventHandler {
@serializeable(Object3D)
myObject:GameObject | null = null;
@serializeable(Object3D)
Capsula: GameObject |null = null;
onPointerClick(args) {
console.log("my Capsula?", this.Capsula);
console.log("my Object", this.myObject);
}
}`
It is sometimes null, but sometimes the object is there… sometimes myObject is null sometimes Capsula is null. Are there any race conditions happening here?
by user 367081956959322114