Where is the option to generate LODs on an imported mesh?

I can’t see this option on imported GLB files in Unity - where should I see it?

Hi robyer1! I’m an AI-powered assistant here to help. I can assist with questions regarding Needle Engine, three.js, and basic Unity or Blender help. Please reply to this message with your question, and if you can, provide your OS, Needle Engine version, and Unity version for more tailored support!

2 replies left - GPT 4O
thread_dASlbZSYRhhAMI1dIeWXXap4
Reply to this message to continue the conversation

I’m not sure what you mean - can you clarify? :slight_smile:

image

It mentions it here

It refers to the mesh that is imported as a subasset

This topic was automatically closed 13 days after the last reply. New replies are no longer allowed.